Thursday, October 14, 2010

Eve Online contest


I took time off from working on the book project to make something for the 'Design an Eve Online Spacecraft' contest that Deviantart was having.

I tried exploring a few different ideas for the design, mostly involving trying to make something with elements of 'classic' space opera vessels while experimenting with shapes that pushed the center of mass forward a little.

I also wanted to explore the tension between a (somewhat) smooth hull and the really baroque machinery and pressure hull underneath it. This is the reason for the 'cracked lava' look.

I started with a loose sketch of my idea, then made a low poly 3D proxy model to explore the basic massing. Once satisfied, I made a very light printout and drew my final linework over it. I did this for both the ortho and plan drawings.

The vessel is designed for a strike role, sacrificing armor for speed and firepower. The vessel name is a sort of comment on the vulnerability of the critical areas. =P

Tuesday, October 5, 2010

Not dead. Just in Vegas.

Oh hey, still alive- Working for Petroglyph out in Vegas doing concept design for a game of theirs. Also working on a book idea or three. This is what I'm working on right now:

Monday, March 9, 2009

Almost done! I should have it done tomorrow.

Wednesday, March 4, 2009

Back from... well, somewhere.

Awright, I'm going to start updating this again. Check out what I'm working on right now:

Friday, July 20, 2007

Vehicle concepts












Some vehicles I designed for a game pitch that never went anywhere.

Sunday, April 22, 2007

Ballpoint Illustration.


Kind of a throwback to an earlier style of mine, but it's a surprisingly restful medium to work in.