I took a little time and revisited the idea of creating fictional
infantry weapons based on mixing different historical weapons together.
Originally I was going to do something much more elaborate, but other
factors intervened. Hopefully this is still of some entertainment value,
if not use.
Like my designs from a few years ago, I wanted to
create an ecosystem of small arms like you might see in the 1943-1952
time period, which would mean a mixture of of machined and stamped
components with furniture of wood and Bakelite. Optics would be basic.
Here are some notes on the individual guns:
Machine Pistol- This
was originally a doodle of what it might look like if the features of an
MG 42 were put on a bolt gun. To try and make the very short barrel
make a little more sense I added some elements from the Manchester SMG
and one of those vertical foregrips everybody thought was cool a couple
years ago. (Yes, your groupings would probably be about the size of a
bus.) The magazine is a quad-stack affair.
Automatic Carbine- VG1-5 plus bits from the FAL and that odd peep sight from the first version of FG 42.
20mm
Anti Tank Right- Solothurn, Type 97, and the Boys all mixed up. Also a
sort of shaped charge rifle grenade based on the Stielgranate 41.
Light
Machine Gun- Rhinemetall did some interesting prototypes after the war
based on the MG 45. I've mixed these with the reversible feed direction
of the MG 34 and some experimental FG bits while adding the odd drum
from the MG 13. I've added back in the barrel change capability of the
MG 42, though in the LMG role that might not be necessary.
Autoloading Revolver- Mateba + Webley = Party all night.
Anti
Tank Projector- I'm not sure that there are any anti tank rocket
weapons that *don't* have a piece or two in there. A note about the
warhead: The lugs on the side are my attempt to visualize some sort of
mechanism to tilt the hollow charge warhead to convert glancing hits to
solid ones- plus it makes it look meaner. =P
I've
used guns as an example here to show how you can use existing elements
to get something that looks novel while still seeming familiar. The same
process can also work well with architecture, vehicles, or equipment.
Originality is a tricky question when designing things like these. Of
course you don't want to rip somebody else off, but you also want to
your designs to do what they need to do for the project you're working
on. A gun that hints at the time period and nationality of the soldier
wielding it makes it so that exposition is less needed elsewhere. When
you're designing things you're telling part of the story. Oftentimes the
best way to do that is to give the audience some familiar elements they
can latch on to and use that to draw them into what's different.
It
seems like there's a lot of retro designs out there, but fortunately
there's a lot of interesting historical designs draw upon and mix up.